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{{ faction.name }} {{ Math.round(faction.presence * 100) }}%

Cell Lifespan {{ (faction.lifespan / delay * 10).toFixed(2) }} s
Required Neighbors {{ faction.neighborsRequired }}
Spread chance {{ (faction.propagationChance * 100).toFixed(2) }} %
Attack Bonus {{ (faction.attack * 100).toFixed(2) }} %
Defense Bonus {{ (faction.defense * 100).toFixed(2) }} %


Empty cells {{ emptyPresence }}%